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Old Jun 16, 2005, 04:36 PM // 16:36   #1
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Default Hello, and some questions

Hello.

I've been lurking for some time.

If you've spent much time on Civilization III boards, particularly demogames, chances are you've seen me around.

I've been playing for a little while now, have started and deleted several characters, as I tend to like to tinker around with things. I was one of those Diablo II players who was more interested in trying new things and would typically delete their character at level 50 or so eager to try some new thing out.

Thankfully, Guild Wars lets me tinker without the deletion button. I'm always waiting for more refund points it seems. However, I did go through several different combos all the way through pre-seering trying to get a better feel for the combo (the little test quests aren't enough) before settling on my first 'permanent' character, which is a W/E.

Now, this is my first serious RPG since Diablo. Me being on a dial-up certainly impacts that, and another big thumbs up to Arenanet in this reguard as it runs flawlessly. So, coming from that mindset, I first saw my W/E as a warrior who could also go flinging mass destruction around. Indeed, the early game seemed to reinforce this. It didn't take me long to figure out that this game encourages roles, though, and since the guildmates I normally play with are nearly all elementalists, it made sense I needed to make the best tank possible.

My second permanent character became a Monk/does the secondary even matter, seeing as the need for them. If anything, this made me a much better warrior, and I still primarily play that one.

If you've seen me in game, you know I'm now out throwing around melee ward and 'watch yourself' in an attempt to keep everyone alive if they ignore the warriors, and Armor of Earth if I'm getting dogpiled. I've found that at decent levels (9 right now) Healing Signet is actually most usefull with all that extra defense, even. And I'm not above spamming it in an attempt to help out the Monk. Again, my job, as I see it, is more to stay alive and tank than to really dish out the pain.

Up to now I've been using an Axe. And she's served me just fine, and could get out decent damage on occasion. However, in my typical fashion, I've been looking for a little bit of a changeup, and have recently (this morning) switched to a hammer. Right now, level 20 somewhere out in the desert, this seems to me to be a big improvement. Still doing the same basic job, but the ability to knockdown and blind folks with the staggering blow/heavy blow/belly smash (8 second blind rocks!) combo I'm packing seems much more beneficial to the team, and thus to my chosen role, than the axe skills were. I also seem to be dealing much better damage overall right now. Sure, the lack of a shield hurts. This brings a few questions.

Stonefisted Gauntlets list they lengthen knockdown time. How much?

Also, does that apply to spells as well, such as whirlwind, earthquake, gale, etc?

Knockdown interrupts, but doesn't disable skills if I understand correctly. Does the person lose the mana, though?

Second, how does the shield defense get calculated? I know armor pieces only counted for when that area was hit, but was the shield overall, or only over certain parts?

If anyone sees me online, feel free to contact me. I believe in being nice to everyone and helping out people when I can. Currently have 3 characters:

Nemo Mairidh: level 20 W/E in the desert somewhere (just made it there)
Ulwis Devri: Level 15 or so Mo/N in Druids Overlook area, but jumps around allot helping friends.
Dyllis Eire: Level 15 or so R/Me in Lions Arch area.

Last edited by UnOrthOdOx; Jun 16, 2005 at 05:29 PM // 17:29..
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Old Jun 16, 2005, 04:58 PM // 16:58   #2
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Quote:
Originally Posted by UnOrthOdOx
My second permanent character became a Monk/does the secondary even matter, seeing as the need for them. If anything, this made me a much better warrior, and I still primarily play that one.
Not really, if you want to be a pure healer, then the secondary profession doesn't really matter. But you aren't penalized for having a second profession, so just pick one that you might consider using in the future.

Quote:
Originally Posted by UnOrthOdOx
Stonefisted Gauntlets list they lengthen knockdown time. How much?
I'm not sure about this one, but I believe it's double the knockdown time.

Quote:
Originally Posted by UnOrthOdOx
Also, does that apply to spells as well, such as whirlwind, earthquake, gale, etc?
Yes, it does.

Quote:
Originally Posted by UnOrthOdOx
Knockdown interrupts, but doesn't disable skills if I understand correctly. Does the person lose the mana, though?
Yes they do.

Quote:
Originally Posted by UnOrthOdOx
Second, how does the shield defense get calculated? I know armor pieces only counted for when that area was hit, but was the shield overall, or only over certain parts?
The shield defense is added on to your armor, but only for attacks hitting the front (and slightly to the sides.) For example, if you have chest armor with 80 AL and a shield with 16 AL, and an enemy from the front hits you, you get 96 AL whenever you're hit on the chest. However, if an enemy attacks you from the rear, then you only get the 80 AL, as the shield does nothing.
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Old Jun 16, 2005, 05:07 PM // 17:07   #3
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If you want a healing character a good sub job would be either nec or mes. Myself im a mo/mes. Think i may switch it to be nec though, well of blood and power are just way to usefull not to have if you want to be a good healer.
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Old Jun 16, 2005, 06:14 PM // 18:14   #4
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I am lvl 18 W/Mo at Sanctum Cay, and I am about to switch to the hammer myself. I like the look of the sword, but vanity doesn't kill the mobs any faster. =)

I made the run to Droknars from Beacons, so I have the great armor, so maybe my Tactics 11 shield wont be missed too much and I can use those points elsewhere.
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Old Jun 16, 2005, 06:40 PM // 18:40   #5
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Thanks for the replies.

Quote:
I'm not sure about this one, but I believe it's double the knockdown time.
Somehow I'm doubting it's a straight 'double'. Maybe +1 second, or whatever the 'normal' knockdown is. Otherwise skills like Gale and backbreaker would offer a 6 second knockdown. That's better than killing a pet. Perhaps it only works with the untimed knockdowns?

Quote:
I am lvl 18 W/Mo at Sanctum Cay, and I am about to switch to the hammer myself. I like the look of the sword, but vanity doesn't kill the mobs any faster. =)

I made the run to Droknars from Beacons, so I have the great armor, so maybe my Tactics 11 shield wont be missed too much and I can use those points elsewhere.
Funny, I was switching TO hammers partially for vanity.

I will say losing that 15 defense shield hurt. Definately noticable. I don't have that armor yet, though, so it might not hurt you as bad. Knockdowns and blinding help make up for the loss of defense, though. Yes, I'm hit harder, but I'm not hit as much.
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Old Jun 16, 2005, 09:13 PM // 21:13   #6
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I've read in other posts about "lengthens knockdown duration" previously being displayed in BETA as "knockdown +1", which has lead many to believe it adds 1 second to knockdown times. I know there are other threads on this matter if you want to search it out a bit, because I also recall reading that stonefist gauntlets do not add knockdown time to certain knockdown skills (although I don't remember which one(s))

Since I've always been a hammer user, I've never 'missed' the shield as you described it, but I have found blinding opponents a VERY affective method for protecting yourself. That in conjunction with knockdown/interrupt attacks make hammer users someone to contend with. Even though the rate of attack is slower I still prefer the hammer for these very reasons.
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